The honest part
A cue is not a verdict.
Three hundred and seventy-eight cues are named in TELL. Three hundred and sixty-five of them carry a reliability score out of five, and the scores are not flattering: twenty-one reach five, and eighty-six sit at two or below. Every one of those three hundred and sixty-five carries the reasons it is wrong. Twenty of them are set out on one page here, the famous ones among them, and the famous ones are the ones that score low.
Foot pointing away
feet/discomfort
During a face-to-face exchange, one foot — often followed by the second — rotates away from the conversation partner and settles aimed at a doorway, aisle, or open space. The upper body may remain fully turned toward the other person, producing a visible twist between hips and feet. The angle persists rather than correcting itself.
Reads wrong when
- A television, buffet, or arriving friend in that direction can draw a foot for innocent reasons
- Tight standing groups force odd angles on everyone
Only two cues in the feet score higher than that, and this one still has two ways to mean nothing at all.
The same reply returns on different dates. What would you put beside the evidence?
Three of those are readings. The fourth is the one where you say you do not have enough yet. Every read menu in the game carries it. In nearly all of them it sits at the bottom, and here it is at the top because the game moved it. It is also the one the game counts.
Twenty cues, and what the famous ones score